The Doctor's Enemies

The Players
Book - Players
Players
(Terrance Dicks)
 Name: Players

 Format: Book.

 Time of Origin: Even they don't know anymore.

 Appearances: "World Game", "Players" and "Endgame".

 Doctors: Second Doctor, Sixth Doctor and Eighth Doctor.

 Companions: Serena and Peri.

 History: The Players like to view themselves as The Masters of Time, but the Sixth Doctor called them vandals, children who throw bricks onto the lines of history just to hear the train passengers scream, and the Second regarded them as utterly evil, causing chaos and unrest on the whole of Earth simply to keep themselves amused. The Players lives by strict Rules, which have never been completely revealed in their appearances, but we do know their cred, as shown below;

Winning is everything - and nothing.
Losing is nothing - and everything.
All that matters is the Game.

 To date, we aren't even clear on the nature of the Player's time travelling abilities; the most logical conclusion would be, of course, that they come from the future and meddle in the past, but there are hints that they live time contemporarily with Earth's present, although their long lives mean it has little effect on them, so it would also seem likely that they have some means of seeing the future, and thus know what to do to alter it. Recent discoveries in "World Game", however, suggest that, in a sense, both are correct; the Players are transdimensional beings, many of them dwelling in the higher plains of reality, but there are hints in "Players" that some of them live permanently on Earth, watching as events unfold around them while remaining in contact with the other Players. One thing that we do know about the Players is that, as their cred suggests, they hold the Game above all else, even above their own lives. Some small details are known about their rules, such as they never let it be known that they are manipulating events, until they had their encounters with The Doctor, as recounted below.

Book - World Game
World Game
(Terrance Dicks)
 To begin at the beginning, the Second Doctor was the first one to encounter the Players, as told by the Sixth Doctor in a flashback in ‘Players’. Following the events of "The War Games", the Second Doctor would have been sentenced to forced regeneration and exile on Earth, as he was for the majority of the Third Doctor's era. However, the Time Lord Celestial Intervention Agency requested he work for them for a while, which explains not only his older appearance in 'The Five Doctors' and 'The Two Doctors', but the fact that in ‘The Two Doctors’, he was serving the Time Lords with Jamie, who’d presumably been returned to him as assistance for that adventure. However, The Doctor insisted on confirming that the War Games were ended, so he was sent to 1915 Earth, where he met up with two friends from the Games, Lieutenant Jeremy Carstairs and Lady Jennifer Buckingham. Just before he left, however, the three of them met up with none other than Winston Churchill, future WWII Prime Minister, and saved him from an attack. While continuing, The Doctor, Carstairs, Lady Jennifer, and Churchill arrived in a mysterious house owned by a Count and Countess, who tried to send Churchill and the others to Germany. However, when they were being taken onto the plane, the Countess slipped Churchill a gun, which The Doctor than grabbed and held the Count and Countess down while his friends escaped, then using the Time Ring given to him by the Time Lords to escape before he was shot.

 Following this, The Doctor, along with his new companion Serenadellatrovella, began to track the Players throughout the course of another elaborate scheme. While his earlier encounter with the Players, and his meetings with them in his sixth incarnation, featured The Doctor getting involved in the Players' 'Game of Churchill and Hitler', featuring the Players attempting to alter the events of the Second World War, in this encounter, The Doctor found himself fighting in the 'Game of Napoleon and Wellington', as the Countess masterminded a particularly ambitious scheme to alter the course of the battle of Waterloo. Taking a gamble to find out exactly WHAT the Countess was planning, The Doctor travelled on to 1865 in this alternate timeline, and learned what the Countess had been planning; having taken Napoleon out of the equation after he'd won the Battle of Waterloo due to the Duke of Wellington's death, she had divided France among various other Players, all of whom were now constantly at war against each other, changing history now and again just for the heck of it.

 Desperate to prevent that timeline from coming into existence, The Doctor and Serena travelled back to a ball that took place the day before Waterloo, where the Duke of Wellington had been shot and killed. The assassination attempt was averted, but at the cost of Serena's life, leaving The Doctor to stick around for the battle to ensure that everything went according to plan. The Countess nearly changed things at the last minute by preventing the Prussians from coming to Wellington's aid, but, by posing as Napoleon, The Doctor was able to get through the battleground and deliver vital instructions to ensure things worked out the way they should; he was even able to divert other military forces to where they'd do the least historical damage.

  (AN: Evidence suggests that this encounter, for the Players, took place some time after the Sixth Doctor's encounter with them as shown below, given that they referred to 'The Game of Hitler and Churchill' in the past tense, suggesting that it had happened some time ago for them)

 After a prolonged period where they somehow managed to avoid ever coming into contact, the Players and The Doctor found themselves pitted against each other again, The Doctor now in his sixth incarnation, and once again playing the 'Game of Churchill and Hitler'. The time-period in question was 1899, and the Players were attempting to shoot the younger Winston Churchill during the Boer War, which was only barley prevented by the Sixth Doctor and Peri when, The Doctor having decided to give Peri a holiday in Victorian London, the TARDIS hit the right time, but landed in Africa during the Boer War instead of in London. Following their rescue of Churchill from a rogue sniper, The Doctor and Peri were briefly held prisoner with him in a prison camp. However, Churchill managed to escape with the aid of a Player who was then trying to save him, and The Doctor and Peri thanks to a guard telling Peri where the TARDIS was.

Book - The Ancestor Cell
The Ancestor Cell
(Peter Anghelides and Stephen Cole)
 The Doctor's next encounter took place for him almost immediately after his 1899 adventure, but for the Players it was thirty-seven years. When The Doctor arrived on Earth, he and Peri managed to get invitations to a garden party at Buckingham Palace, guarded by none other than P.I. Tom Dekker, who met the Seventh Doctor in "Blood Harvest" and helped him stop a plot to resurrect the Great Vampire. The Doctor and Dekker talked with Churchill and Carstairs, now Churchill's chief of staff, over the situation while Peri went to a meal with Wallis Simpson, the King's mistress, Joachim von Ribbentrop of the Third Reich, and the Count and Countess. Although Peri was captured, The Doctor, Dekker and Dekker's friend, known as the Op, rescued her. Churchill revealed that the King was apparently going to abdicate, but The Doctor realised that he was going to instead dismiss the Government and bring Britain under German rule. However, with advance warning, Churchill managed to persuade the head of the BBC to record the message, and only broadcast it at his orders. The plan succeeded, but then the Count and Countess confronted Peri and The Doctor. Although the Count was accidentally shot by the Countess, the Countess departed leaving The Doctor a chilling message - they were now aware of him, and, as either a Piece or a Player, he would play the Game again…

 In The Doctor's last encounter with the Players, he was in his eighth incarnation, and was now about halfway through the 'Stuck on Earth' arc of stories, following the aftermath of "The Ancestor Cell". By this point, all Players but the Countess had tired of Earth, and had begun to set events into an Endgame by increasing the intensity of the Cold War. Play would only end when one side had completely destroyed the other, and if Earth was destroyed, well, that was just unfortunate... as well as other additional rules, such as 'points' being gained for eliminating old enemies such as The Doctor. Unfortunately for the world at this time, the Eighth Doctor had now given up all hope of ever remembering who he was- probably increased by his near meeting with the Seventh Doctor and Ace following the events in "Timewyrm: Exodus" - and spent his days at a library and his nights in his flat near to the TARDIS, now almost with the exterior restored, but the interior still smaller than the outside (His time at the library was constantly frustrating him, as in most cases reading the books in the library felt like refreshing his memory rather than learning something new). However, The Doctor still got unwillingly involved as a Piece in the Endgame thanks to a Russian leaving stolen documents in his apartment, he got captured when attempting to get them out of his way, and was eventually forced into getting involved when a man named Philby blackmailed him into helping them by refusing to return his impounded TARDIS.

Book - Endgame
Endgame
(Terrance Dicks)
 While attempting to get double agent Douglas Maclean out of the country, The Doctor was attacked by a Player named Axel, who attempted to increase the hostility by embarrassing British Intelligence, but The Doctor managed to overpower him. Even after all this, The Doctor as still reluctant to get involved, and only continued because he would go down if Earth went. The Players even attempted to brainwash President Truman into increasing the war, but The Doctor managed to destroy the machine. Still The Doctor was determined to get away from the whole affair, but Philby framed The Doctor for espionage and he was forced to do as Philby wanted and discover if the Players were influencing Stalin as well. At this time, he encountered his old enemy the Countess. However, while they argued, she realised that not only did he not recognise her, but also he no longer possessed his former joy of living. She almost restored his memories, but when The Doctor collapsed, screaming 'I mustn't know! I mustn't know!' she undid the damage for his sake and had a watcher to the event take The Doctor to safety. In the final battle, the Players almost succeeded, but the Countess decided that there were more Games to be played on Earth, and made the Players kill each other.

 Philby's name was cleared officially, although he would remain under suspicion for years to come. He used his influence to erase The Doctor's criminal record, took him back to London and returned his mysterious blue box. The Doctor put the intrigue of the Cold War behind him, but his recent adventures had dealt with on problem - they had cured his depression; once again, he was beginning to take pleasure in the little things in life. Meanwhile, the Countess reported to her head, the Adjudicator, that she failed to influence Stalin and Truman's bodyguards killed her opponents. Although suspicious, the Adjudicator accepted her claims, and declared the Endgame void. Although the Players presumably remain somewhere, it is possible that a future Doctor shall deal with them in the end, but whether the Tenth Doctor, or other future Doctors, shall meet them again remains to be seen.
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Parts of this article were compiled with the assistance of David Spence who can be contacted by e-mail at djfs@blueyonder.co.uk
 
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